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First, My name is Yuki Tanaka. Not Hiroki.

Prototyping of 3D-OASIS-NoC System with Real Core
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3D-OASIS-NoC system architecture

Contents:

Background

During this last decade, 3D- Network-on-Chips (3D-NoCs) have been proposed as a promising solution for future systems on chip design. It offers more scalability, higher bandwidth, and less interconnect-power than the 2D-NoC architectures.

One of the major issues in 3D-NoC systems is how to verify the system correctness and integrity. 3D-NoC architecture research include a lot of trade-offs between topology, routing, flow control, buffer size, packet size, and other optimization techniques. It is difficult to analyze these trade-offs using only high-level simulations. Therefore, prototyping is an essential design phase for evaluating the performance of NoC architecture under real applications.

Previously, 3D-OASIS- NoC (3D-ONoC) has been designed. 3D-FTO showed great performance under real benchmarks and synthetic traffic patterns [1]. However, logic modules were connected to routers instead of real cores. This make the evaluation less accurate.

Research goal

The main goal of this research is to evaluate and prototype 3D-ONoC with real cores (Nios II or MIPS processor). Okada's Network-Interface should be modified and adapted to be the interface between 3D-ONoC router and the chosen real core. The final goal of this research is to prototype the final design using Cadence SoC Encounter

Research plan

Prerequisite

References

Benchmark suite

My memo


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